Posts Tagged ‘Video Games’

Three Quick Game Reviews

I’ve had an opportunity to sit down with some Xbox titles in the last week or so. So here’s a quick subset of my views.

Alan Wake

I’m not a big fan of the survival horror genre, which this game seems to be setting itself up to be. The graphics are pretty good when you’re forced to run around a scary dark forest but the faces on the people were so gruesome that they were far scarier then anything else to be seen. As for gameplay, the developers seem to have done everything in their power to make this game as not scary as possible. You get so much ammo and batteries, and the enemies go down so easy, that within half your way through a haunted lumberyard, you’re already overflowing with the stuff.

Lost Planet

Not much to say here except that my companion and I didn’t make it past the first cutscene. “Thermal energy” has already become a mocking in-joke.

Splinter Cell: Conviction

The bulk of my video game time in the last couple of weeks has been spent with this gem. I have been a big fan of the Splinter Cell series since I stumbled across the original when looking for a game to rent in my first semester of college. This is a pretty big departure for the series, moving from a more stealth based game to something a bit more like a shooter. Previously, getting through a level without being seen, without your enemies even knowing you’re there, was the pinnacle achievement. In Conviction, however, emphasis has been moved far along the slider toward just storming in guns blazing. I like the new feel and most of the new mechanics, the primary exceptions being the inclusion of only the new sonar vision mode and the prevalence of the mark and execute.

Splinter Cell’s use of the night vision and thermal vision modes is, for me, a staple of the series, and their lack is felt sort of acutely in this chapter. There were placed were being able to see in the dark would have really helped, or maybe if the developers had just turned up the gamma. I ended up pressing Sam Fisher into more then his fair share of walls over the course of the game.

Mark and execute is cool. It adds some nice bad ass factor to Sam, but it commonality kind of breaks the game. Gaining access to up to four instant kills for every melee kill is not a good ratio. I would prefer if they’d had you build up the mark and execute over a series of encounters, force you to save them up for more difficult scenarios.

All in all, I feel like my money was well spent. I got plenty of use out of the co-op mode with my best friend and that has been the real strength of the series so far. Splinter Cell is one of those games that provides opportunities for “holy shit, did you see that?” moments. Having someone next to you on the couch to go “Yes!” is really awesome.

A game I will not get a chance to make.

This is probably a PC game, though if Oblivion is on the xbox 360 then this concept is probably workable on a console too.

The player sits down at their computer and starts the age old process of constructing their character. As they modify things like “Strength” and “Health” their character will change shape. If you have a high strength score, you’re going to be a big bruiser, for example. These attributes won’t change for the rest of the game.

The character starts out as an one of the unemployed people living in the bowels of a city, that for a complete lack of a better name, I’m going to call The City. At this point, the game becomes open ended. Missions will be available from any of a large number of factions, but they aren’t necessary for character advancement. If I had my druthers, there would not be a “main plot” but rather many smaller plot arcs that may or may not interconnect. However, I guess that selling such an idea would be a lot like getting a horse to sleep in a water bed.

I imagine the city as a massive futuristic three dimensionally sprawl, as tall as it is wide. Dense with population, it would team with life at every hour of the day. Travel is either on foot or through a subway like tube system. The city is a compression of styles from around the world, seeing visual influences from china, japan, europe, africa, america, and india. There is a very heavy emphasis on technology, with advanced holographics and cybernetics being commonplace.

The player has access to a number of skills for his character. Some of these will be familiar from other games (like hand-to-hand combat and pickpocketing) while others will be less familiar (electrical engineering and cleanliness). These skills are advanced through use and represent one of the two avenues for character advancement. The other being cybernetics. Implants are expensive, but allow you to effectively increase either a skill or an attribute or even to gain a special ability. Example include:

Memory metal cables running parallel to muscles would increase strength and reflexes.
Electronic processors in the brain would increase intelligence and perception.
Ocular implants would allow for infravision or low-light level vision.
An internal data storage unit would allow for the safe carrying of information or programs.
Sud-dermal armour would increase damage resistence.

A character’s available implants would limited by their budget, and by either a total number of implant slots or individual slots for certain body parts. A player must choose for his character which parts he wants to upgrade.

Since getting a boring legitimate job makes for a fairly dull game, most of the content will be of the seedy underbelly of the city. Players will find it easiest to become a criminal (legal jobs are very hard to find). This means a player will be very concerned with things like witnesses to his crimes, evidence, and attention from the police.

Whether a witness will report a crime depends very much on who the witness is. If they are a criminal themselves, or an ally or friend of the player character, then will be very unlikely to report his crimes. If they are an upstanding citizen or a cop, they will be very likely to report a crime. Reporting a crime increases attention from the authorities and will cause detectives to begin to gather evidence. Witness can be dealt with in any number of ways, which a creative reader can certainly divine for themselves.

Evidence is generated a number of ways during a crime. A character with a low cleanliness score who does not wear gloves will probably leave behind DNA and fingerprints at a scene. If he has been arrested before, the police will be able to track that evidence back to his identity and issue a warrant for his arrest. Certain skills, like hacking and lockpicking, will change the amount of evidence generated too. A novice lock pick will leave behind lots of scratches and tool marks as they work. An expert hacker will leave a very difficult trail to follow back to himself. In an effort to avoid arrest, a player will probably want to reduce the amount of evidence his character generates.

The amount of attention a crime receives will vary greatly. If it is a minor crime or is especially subtle, it may never even be reported to the police. If it is reported, a crime with low monetary value that isn’t violent will receive little attention. If the victim is important, crimes against them will be pursued more fervently. The amount of attention focused on a crime will increase the likelyhood of any evidence left behind being found.

A character might deal with unwanted police attention, should they tie the crime to him, in any number of ways: paying off the police, neutralizing the witnesses or evidence (via hacking or breaking in), or framing some one else. A particularly violent player might even attack or kill police who attempt to arrest him. If he succeeds often enough, the police may simply learn to avoid him for crimes that aren’t worth the risk.

There are other things I’d like to include: like an extensive hacking system that lets a character with computer skills effect the game world, a combat system that balances character skill with player skill, and a good dialog engine. I particularly like the idea of a player choosing a ‘nickname’ for their character from a list of 25-50 choices, allowing the game to use prerecorded voice acting to refer to the player character.

Spring Break

Since last Friday at 11:00 (24-hour time) I…

…drove 2,600 miles to eat pizza and see erikadoor.

…broke my power-steering on The Green Lantern and got it fixed.

…rushed to Weatherford thinking I was late to a job on which punctuality really didn’t matter.

…took my rats to play with my niece.

…played Guitar Hero with my 55 year old mother.

…got sick on Mexican food again.

…drove 80 miles for a job that was only 20 miles away because I forgot my camera.

…have not eaten a home cooked meal or even a microwave cooked meal.

…drove 500 miles with the GF to pick up her new rat.

He weighs in at a hefty 96 grams and is named Butterscotch.

He is almost as cute as the GF.

Report

Not much has been going on here in Skaughtsylvania. Mostly I have been playing GTA: San Andreas and playing with my four legged roommates.

The most exciting thing to happen all week is that I set off the smoke detector today. It was heating my skillet to make a dish that, lets just say, involved fried cheese and a phone call from somebody I love distracted me long enough for me to cause a little bit of smoke. Really it wasn’t all that much at all. I took care of the problem and decided to let the place air out. I open the windows and like two seconds later, the smoke detector goes off. Let me tell you that shit was loud. Now they’ve designed my apartment such that you can’t reset the detectors yourself, you have to let the cops do that. I had to call the housing department to learn this, btw, it didn’t say nothing about it in any of the literature they gave me at check in. Anyway, apparently something didn’t work just right, cause when I called the police ten minutes later, they hadn’t got an alarm at all. The conversation went something like this.

“Hello, UTA Police Department. Chet speaking.” I changed Chet’s name to protect the innocent (and gorram it I can’t remember his name).
“Yes, this is Skaught. I live in the apartments on campus. My smoke dector has gone off and I hear you are the guys to talk to about that.”
“What apartment number, please?”
It is a three digit number of no consequence to this story.
“Oh, we didn’t get an alarm for you. No worries I’ll send somebody over right away. Can you please tell me your full address?”
I do.
“And your phone number?”
I tell him my cell number, which I’ll calling from, outside in the wind and the cold, in nothing but sweatpants, t-shirt, and the Big Black Coat, freezing my ass off.
“Alrighty, that’s all I needed. A car will be over to reset it in just a few minutes.”
“Thank you, Chet. That’s very…”
“Oh wait!”
“Yes?” I said.
“Is anything still on fire?”
I stared out from inside my head for a few seconds. We’d had a very long, very calm conversation up to this point. I admit I did not say that nothing was combusting at the moment, but I rather thought it was implied. “Oh… no. It was just a smokey pan. I had it taken care of even before the alarm went off.”
“Good. You have a good day, sir.”
“You too, Chet.”

The police officer who came over was nice and cordial and even went and had the alarm shut off before he came over to talk to me (saving me some time spent out in the cold.) He also looked a lot like the Dad from Family Matters, but that’s neither here nor there.

I also have to say one thing about my rats, and I apologize is I sound like one of those people, but I’m pretty impressed by this: I give the rat’s bones to chew on, cause they love to gnaw on stuff and they’re omnivores and they love it. However, I’d prefer they didn’t eat stuff that’s been lying down in the litter (I know they eat shit, but it would still bother me). So I use some twine and suspend the bones from the roof of the cage. These lines are quite long, reaching down far past the upper levels of the cage (which the rats prefer). I am sort of surprised to see how quickly they grasped the concept of food on a line. They will sit on a high level of the cage and grab the twine and reel it in, hoping to find a nice bone on the other end. If the twine comes to easily, they realize there’s nothing on the end of it and leave it be. That seems like sort of an advanced concept for such a tiny brain.

I wonder if I could teach them to fish…

Picture behind cut

So, one of my relatives gave me a gift card for christmas, and I am at the store in question looking for a birthday gift for my little niece who turns 4 years old in a couple of weeks. Anyway, so I have money in my pocket that can only be spent here and I’m looking around. I find Grand Theft Auto: San Andreas for the PC for a low enough price that I figure it’s worth it. The Grand Theft Auto series is one of those delightfully awful series (awful in the sense that you wouldn’t want anyone under the age of 17 or over the age of 50 to see it) and I’ve enjoyed the last few I’ve played.

Each of these games started out on the PS2 (which I own) and they each have versions released for the Xbox (which I own) but I choose to buy them for the PC because I like my PC the best and it lets me mess around inside the game’s innards and such. I like the ability to change things about the game to suit my liking better. (And, yes, I’ll admit that I like to cheat at the game and that’s easier on the PC. Sue me.) The first two PC versions worked great. GTA3 ran beautifully. GTA: Vice City worked even better.

GTA: San Andreas doesn’t work at all. AT ALL. I put the DVD in and installed. Then the game politely askes me to put the DVD in so I can play. It’s in there, jackass. Then it gives me a rather rude error message to the same effect. Twenty minutes of fucking about later, and I’ve resolved the problem. I wouldn’t fault them for this normally, it turns out the fact that I have multiple DVD players screwed them up and they wanted the disk in the Master drive on the IDE channel and not the one with the lowest drive letter, ok, I can deal with that. Now the game crashes. Crashes a lot.

Ok, so there a patch. I download said patch, click it, direct it to my install directory and BLARR! Error message! I can’t install the patch.

Great.

And the best part is that I’ve played just enough of the game to tell that it’s good and I want to play it, but can’t. And, while I’m not 100% sure of this, I beleive the store I purchased this from won’t let me return software. (I wouldn’t let me return software either) so it’s not like I can get my money back.

grumble grumble grumble mutiny mutiny mutiny